Agile Myths
As a Stakeholder or Product Owner
I want to understand what the common Agile Myths are
So that I know how to identify them when they are referenced
- Agile is a silver bullet.
- Agile is anti-documentation.
- Agile is anti-planning.
- Agile is undisciplined.
- Agile requires a lot of rework.
- Agile is anti-architecture.
- Agile doesn’t scale.
Agile is a silver bullet
I wish this were true – but it isn’t. You can fail just as spectacularly on an Agile project as you can using any other traditional method. You’ll fail faster using Agile (due to the transparency and visibility it brings) but unfortunately it’s not a silver bullet or an excuse to stop thinking.
There’s nothing inherently magical about Agile. It basically says
Bring your development team and customer as close together as you can, give them what they need, and then get out of the way.
Now if you don’t have people that like being empowered, taking initiative, and getting things done, that’s a different problem. Agile just gives them permission to do their best work and be accountable for the results.
Agile is anti-documentation
Agile isn’t anti-documentation. A more accurate way to say it would be Agile doesn’t do documentation for documentation’s sake.
Documentation gets treated like any other deliverable on an Agile project. It gets estimated, sized, and prioritized like any other user story.
Where Agile pushes back on documentation is as a means of communication. Agile prefers face-to-face communication over relying on the written word.
Agile is anti-planning
Not sure where this one comes from. There’s actually a lot of planning that goes on in Agile projects.
You’ve got your:
- Daily planning with the 10 minute daily standups.
- Bi-weekly planning with the Iteration/Sprint Planning Meetings
- Release planning where team’s decide what to ship every three to four months.
But it wouldn’t be fair to say Agile is anti-planning. If anything it is anti-static planning. Meaning Agilist’s expect their plans to change and use tools like burndown charts to track and make these changes visible.
Agile is undisciplined
When Agile started gaining popularity, its reputation suffered a bit from some teams taking the easy parts of Agile (like attending daily standups) but leaving out the hard (like upfront testing and regularly shipping production ready working software).
The truth is Agile is a very disciplined way of delivering software.
- You have to test.
- You have to get feedback.
- You have to regularly ship software.
- You have to change and update the plan.
- You have to deliver bad news early.
This isn’t easy stuff. It’s not for the faint of heart and requires a lot of hard work, courage, and discipline.
Agile requires a lot of rework
Rework comes in two forms on an Agile project. You’ve got the rework of requirements – customers discovering what they really want. And you’ve got the rework of the software – development teams discover better ways to design the software.
Both need to be balanced and tempered. Just as business can’t indefinitely keep changing their mind, development teams can’t forever keep redesigning the software. At some point we have to ship.
Agile deals with this tension by empowering both sides with the power to iterate, so long as they work within the project’s means.
Burndown charts play in big role in tracking how Agile project are doing. Just as tools like the Agile Inception Deck make sure everyone is on the same page with regards to time and money.
It’s a balancing act not unique to software delivery. Any creative work with a deadline (i.e. plays, movies making, or the publishing of daily papers) faces the same challenges.
The trick is to do the best work you can, with the time and resources you’ve got.
Agile is anti-architecture
Something we got really good at as an industry in the 1990’s was building big, complex, expensive, hard to maintain systems.
Agile pushed back on this over engineering by creating terms like YAGNI (You Aint Gonna Need It) to remind teams to keep things simple until proven otherwise.
That doesn’t mean Agile teams stop thinking, or don’t leverage previous experiences.
It’s more an attitude that the best way to build systems is to keep things simple, and only add the complexity when you need it.
Agile doesn’t scale
Agile scales like any other software delivery process. Not that well.
Look – scaling is hard. There is no easy way to magically coordinate, communicate, and keep large groups of people all moving in the same direction towards the same cause. It’s hard work.
The one thing Agile does bring to the conversation, is instead of looking for ways to scale up your project, look for ways to scale things down.
In other words, if we know we are really good at delivering with small, nimble, agile teams of ten, why don’t we structure our work that way. More on this here.
AgileBI Team
As a BI Practitioner I want to understand what an AgileBI team is and isn't So that I know how to form and storm one Building a self organising team is one of the key factors required to deliver in an AgileBI way. Creating a team with T-Skills and helping...
AgileBI Discipline
As a BI Practitioner
I want to understand what AgileBI Disciplines are
So that I know what Disciplines to follow (and what Disciplines not to)
Time boxing effort as acceptance criteria of last resort
As a Product Owner or Developer I want I want to understand how to deal with a lack of clear acceptance criteria So that I don't delay delivery Acceptance criteria for a user story is crucial. Without it the development team and product owner...
Making Retrospectives Fun
As a scrum master
I want I want to understand how to make retrospectives fun
So that I can keep the sprint team engaged
It’s Agile not Adhoc
There are a number of myths abound about the Agile approach. These include that idea that having a daily 15 minute standup is being Agile, to Agile doesn't deliver documentation. When I hear these myths I typically reply with "Agile is not Adhoc". So let's list the...
Retrospective – Transferring Team Maturity
[[moved form one project to new one]] [[started at the place i left off]] [[hadnt taken new team on the journey]] [[new team also picked up some things faster and other things slower than last team]] [[art is reading people]]
Agile Team Maturity
[[teams go at different paces]] [[have to learn as they go]] [[may have had bad experience with agile]] [[need to fail to fix]]
6 + 2 = 4
We get taught during our life that 1 + 1 can equal three when we leverage the power of a team. This is often true and in AgileBI ... [[scrum teams deliver more]] [[velocity]] But [[adding people mod sprint makes every thign slower]] So at the beginning 6 + 2 will...
Multiple Scrum teams
[[scrum of scrubs nope]] [[ two stand ups , inner and outer rings]] [[archutect sits on all planning sessions]]